As my previous post stated, I’ve been running Ambition & Avarice to my local group and we’re having a blast. Previously, I tested a home-rule for grittier, deadlier and crazier combat. It was received well and battles worked as I had wanted them to, being messy, bloody and generally terrible for everyone since hits were scored more consistently and were overall more dangerous.
So I wanted to share with you all my homebrew content for A&A, both the previously mentioned house-rule and a new class I drafted a few minutes ago.
A Big, Bloody and Terrifying Mess – a Combat House-rule for Ambition & Avarice
All I have to say about the system is within the link, so I will share the experience I had with it.
Firstly, it took some time getting used to rolling against yourself rather than against someone else. When players made attacks, I was doing the rolling and this might be the only thing I’ll try changing next session – players will roll for their targets, just to keep the action going and the rolling on the player side.
Attack results, particularly with how often crits were being made now, were glorious. With the increased amount of hits and their deadliness, combat was even shorter, more interesting and much less frustrating. The big fight in the previous session was most notable for the best hitter getting in the least amount of hits. He kept missing and was frustrated. This time around, he was the only real attacker and kept missing, but frustration was substituted for tension as he hits mattered and he was in charge of keeping himself alive as opposed to making the enemy dead, roll wise. When he landed a much deserved and difficult hit, and crit, tension turned to glee turned to good narrative – he described his very grisly attack and how it takes out the demon in one solid combo. I got from all my players that they enjoyed this type of combat more than they did standard roll to hit.
I had a blast too.
Ambition & Avarice – The Warrior
This class was born from 2 places. One was really seeking a melee and combat centric class that doesn’t push for a certain type of specific roleplaying (owners of the book should know which ones I’m talking about), while the other was to allow the same player who took down the demon to have a class he could feel more at home with. He doesn’t really have the mettle to work his class, the Knight, properly.
So I thought about what I aimed to accomplish and the above is what I got: something that focuses on the combat aspect of the game, nearly exclusively, and could do so very well. I am looking for feedback from anyone who has some, really.
So those are my homebrew contributions to one very great game that my players and I are having a ton of fun playing.If you’re interested, it can be obtained for a very fair sum of money right here.
Good day and good gaming to all!